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(Re)making society: board games in the socio-cultural sector

Par : Contributeur(s) : Type de matériel : TexteTexteLangue : français Détails de publication : 2024. Ressources en ligne : Abrégé : Although they are widely used in the socio-cultural sector and for non-formal education purposes, board games are still little studied from this perspective. This article sets out to do just that, detailing the results of qualitative research based on interviews with 49 trainers and socio-cultural facilitators in French-speaking Belgium. Among the corpus accumulated, which analyses the use of board games as a practice and tool in this sector, the report focuses on the relationship between games and solidarity. These are divided into two aims: ‘making society’ on the one hand, and ‘remaking society’ on the other. After an introduction on the links between solidarity and non-formal education, and a review of the literature and methodological considerations, these two aspects are developed – as well as the particular situation of the board game in the socio-cultural sphere, subject to a normativity that can be described as ‘nested’. Finally, the conclusion returns to the objective of opening up to society that the associations involved in our study are defending, showing both the limits and the actual prospects of the mobility of the games they create and modify.
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Although they are widely used in the socio-cultural sector and for non-formal education purposes, board games are still little studied from this perspective. This article sets out to do just that, detailing the results of qualitative research based on interviews with 49 trainers and socio-cultural facilitators in French-speaking Belgium. Among the corpus accumulated, which analyses the use of board games as a practice and tool in this sector, the report focuses on the relationship between games and solidarity. These are divided into two aims: ‘making society’ on the one hand, and ‘remaking society’ on the other. After an introduction on the links between solidarity and non-formal education, and a review of the literature and methodological considerations, these two aspects are developed – as well as the particular situation of the board game in the socio-cultural sphere, subject to a normativity that can be described as ‘nested’. Finally, the conclusion returns to the objective of opening up to society that the associations involved in our study are defending, showing both the limits and the actual prospects of the mobility of the games they create and modify.

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