Social uses of currencies in video games (notice n° 1108125)

détails MARC
000 -LEADER
fixed length control field 01665cam a2200301 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250413013507.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Garcia-Bardidia, Renaud
Relator term author
245 00 - TITLE STATEMENT
Title Social uses of currencies in video games
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2023.<br/>
500 ## - GENERAL NOTE
General note 54
520 ## - SUMMARY, ETC.
Summary, etc. Video game currencies, one of the many existing digital currencies, are already at the core of many players’ and companies’ practices. As they are central to the economic models of this sector, it is important to further our understanding of their social uses and the relationship they introduce between video games and money. In this article we analyse these questions, due to the competitive online practices of the FIFA Ultimate Team type. Our results, based on thirty interviews and participant observations, shed light on the differentiated uses of FIFA points and credits in this game, and their participation in structuring differentiated styles responding to the threefold imperative of efficiency, ethics and ludic pleasure. The results suggest a joint socialization of money and games that is more far-reaching than the financialization of daily life.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element currencies
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element eSport
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element FIFA
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element uses
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element currencies
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element eSport
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element FIFA
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element uses
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Trizzulla, Caterina
Relator term author
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Maire, Sarah
Relator term author
786 0# - DATA SOURCE ENTRY
Note Réseaux | o 238-239 | 2 | 2023-05-17 | p. 213-240 | 0751-7971
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-reseaux-2023-2-page-213?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-reseaux-2023-2-page-213?lang=en&redirect-ssocas=7080</a>

Pas d'exemplaire disponible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025