Social uses of currencies in video games (notice n° 1108125)
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000 -LEADER | |
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fixed length control field | 01665cam a2200301 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250413013507.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Garcia-Bardidia, Renaud |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | Social uses of currencies in video games |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2023.<br/> |
500 ## - GENERAL NOTE | |
General note | 54 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Video game currencies, one of the many existing digital currencies, are already at the core of many players’ and companies’ practices. As they are central to the economic models of this sector, it is important to further our understanding of their social uses and the relationship they introduce between video games and money. In this article we analyse these questions, due to the competitive online practices of the FIFA Ultimate Team type. Our results, based on thirty interviews and participant observations, shed light on the differentiated uses of FIFA points and credits in this game, and their participation in structuring differentiated styles responding to the threefold imperative of efficiency, ethics and ludic pleasure. The results suggest a joint socialization of money and games that is more far-reaching than the financialization of daily life. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | currencies |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | eSport |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | FIFA |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | uses |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | currencies |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | eSport |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | FIFA |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | uses |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Trizzulla, Caterina |
Relator term | author |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Maire, Sarah |
Relator term | author |
786 0# - DATA SOURCE ENTRY | |
Note | Réseaux | o 238-239 | 2 | 2023-05-17 | p. 213-240 | 0751-7971 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/journal-reseaux-2023-2-page-213?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-reseaux-2023-2-page-213?lang=en&redirect-ssocas=7080</a> |
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