Blueprints Visual Scripting for Unreal Engine (notice n° 1323111)
[ vue normale ]
000 -LEADER | |
---|---|
fixed length control field | 03275cam a2200289zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88874194 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250429180731.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250429s2019 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781789347067 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88874194 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Romero, Marcos |
245 01 - TITLE STATEMENT | |
Title | Blueprints Visual Scripting for Unreal Engine |
Statement of responsibility, etc. | ['Romero, Marcos', 'Sewell, Brenden'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2019 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Romero, Marcos |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Sewell, Brenden |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88874194">https://international.scholarvox.com/netsen/book/88874194</a> |
Electronic format type | text/html |
Host name |
Pas d'exemplaire disponible.
Réseaux sociaux