Procedural Content Generation with Unreal Engine 5 (notice n° 1325417)
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fixed length control field | 03906cam a2200277zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88962221 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250429181750.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250429s2024 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781801074469 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88962221 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Eliasz, Paul Martin |
245 01 - TITLE STATEMENT | |
Title | Procedural Content Generation with Unreal Engine 5 |
Remainder of title | Harness the PCG framework to take your environment design and art skills to the next level |
Statement of responsibility, etc. | ['Eliasz, Paul Martin'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2024 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guideKey FeaturesEnhance your design skills with innovative procedural content generation (PCG) capabilitiesQuickly sculpt vast, richly detailed environments with UE5’s PCG tools, saving you time and effortPush the boundaries of your creativity and develop breathtaking landscapes that stand outPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency. This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels. By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.What you will learnGrasp the fundamentals of PCG and its transformative impact on game design and developmentCraft your first lush, procedurally generated forest in UE5Build complex blueprints using the PCG graph for streamlined workflowsDevelop efficient PCG tools and techniques to enhance performance and creativityBuild and manipulate spline controllers with the PCG graph for dynamic environmentsConstruct a PCG graph that seamlessly blends with landscape materials for stunning terrainsWho this book is forThis book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you’re an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you’ll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Eliasz, Paul Martin |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88962221">https://international.scholarvox.com/netsen/book/88962221</a> |
Electronic format type | text/html |
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