Procedural Content Generation with Unreal Engine 5 (notice n° 1325417)

détails MARC
000 -LEADER
fixed length control field 03906cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88962221
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250429181750.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250429s2024 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781801074469
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88962221
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Eliasz, Paul Martin
245 01 - TITLE STATEMENT
Title Procedural Content Generation with Unreal Engine 5
Remainder of title Harness the PCG framework to take your environment design and art skills to the next level
Statement of responsibility, etc. ['Eliasz, Paul Martin']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2024
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guideKey FeaturesEnhance your design skills with innovative procedural content generation (PCG) capabilitiesQuickly sculpt vast, richly detailed environments with UE5’s PCG tools, saving you time and effortPush the boundaries of your creativity and develop breathtaking landscapes that stand outPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency. This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels. By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.What you will learnGrasp the fundamentals of PCG and its transformative impact on game design and developmentCraft your first lush, procedurally generated forest in UE5Build complex blueprints using the PCG graph for streamlined workflowsDevelop efficient PCG tools and techniques to enhance performance and creativityBuild and manipulate spline controllers with the PCG graph for dynamic environmentsConstruct a PCG graph that seamlessly blends with landscape materials for stunning terrainsWho this book is forThis book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you’re an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you’ll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Eliasz, Paul Martin
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88962221">https://international.scholarvox.com/netsen/book/88962221</a>
Electronic format type text/html
Host name

Pas d'exemplaire disponible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025