The social and connected gamer: An analysis using behavioral commitment theory (notice n° 154732)

détails MARC
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control field 20250112031237.0
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042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Belaud, Lydie
Relator term author
245 00 - TITLE STATEMENT
Title The social and connected gamer: An analysis using behavioral commitment theory
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2016.<br/>
500 ## - GENERAL NOTE
General note 28
520 ## - SUMMARY, ETC.
Summary, etc. Although the market for social and community games is growing quickly, these games have been little studied in marketing. The purpose of this article is to clarify the concept of social games and community games and to explain the process leading to the purchase of virtual objects, which is the main source of income for these games. Analysis of individual interviews and a focus group conducted with gamers demonstrates that both the social game and the community game can be explained in terms of behavioral commitment theory (Kiesler 1971) and that the purchase of virtual objects is the result of the commitment process of the gamer. This article provides games developers and managers with solutions to promote the purchase of virtual objects.
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Topical term or geographic name as entry element authenticity
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Topical term or geographic name as entry element commodification process
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Topical term or geographic name as entry element connoisseurship
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Topical term or geographic name as entry element gastronomic and Bacchic brotherhoods
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Heitz-Spahn, Sandrine
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Personal name Yildiz, Hélène
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786 0# - DATA SOURCE ENTRY
Note Décisions Marketing | o 84 | 4 | 2016-11-25 | p. 77-94 | 0779-7389
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-decisions-marketing-2016-4-page-77?lang=en">https://shs.cairn.info/journal-decisions-marketing-2016-4-page-77?lang=en</a>

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