Using topic models to study the history of a video game genre: Towards a non-periodic representation of changes in the textual content of computer role-playing games between 1992 and 2017 (notice n° 174969)

détails MARC
000 -LEADER
fixed length control field 01834cam a2200337 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250112040034.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Barnabé, Fanny
Relator term author
245 00 - TITLE STATEMENT
Title Using topic models to study the history of a video game genre: Towards a non-periodic representation of changes in the textual content of computer role-playing games between 1992 and 2017
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2022.<br/>
500 ## - GENERAL NOTE
General note 55
520 ## - SUMMARY, ETC.
Summary, etc. This paper shows how researchers can combine and exploit mathematical tools still rarely used by historians (topic models, hierarchical classification, self-organizing maps) to study a dated but heterogeneous historical corpus and to characterize its evolution over time. The analysis focuses on changes in the vocabulary used by a set of 21 popular western role-playing video games published between 1992 and 2017 and comprising a total of 17.5 million words. Through this example, we aim to shed new light on the canonical history of the genre and to propose an alternative model to periodization for uncovering the trade-offs and influences underlying the development of each particular game must negotiate with.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element lexicometry
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element game studies
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element twentieth century
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element twenty-first century
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element topic models
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element computer role-playing game (CRPG)
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element graphs
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element lexicometry
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element game studies
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element twentieth century
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element twenty-first century
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element topic models
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element computer role-playing game (CRPG)
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element graphs
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Bourgeois, Nicolas
Relator term author
786 0# - DATA SOURCE ENTRY
Note Histoire & mesure | XXXVI | 2 | 2022-07-01 | p. 199-234 | 0982-1783
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-histoire-et-mesure-2021-2-page-199?lang=en">https://shs.cairn.info/journal-histoire-et-mesure-2021-2-page-199?lang=en</a>

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