Kalisto: the Challenges of Shared Creativity (notice n° 178583)

détails MARC
000 -LEADER
fixed length control field 01449cam a2200157 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250112041009.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Gaume, Nicolas
Relator term author
245 00 - TITLE STATEMENT
Title Kalisto: the Challenges of Shared Creativity
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2005.<br/>
500 ## - GENERAL NOTE
General note 74
520 ## - SUMMARY, ETC.
Summary, etc. The story of Kalisto, a dazzling entrepreneurial success, is that of a company that was created when video games were booming. The company consisted of an exceptionally creative work-force of young enthusiasts, and succeeded in developing a business-like approach and adapting to a very tough economic environment. The creation studio is characterised by major economic issues including an unpredictable and volatile demand, constantly changing technologies and enormous development budgets. In order to manage staff under such circumstances, it is essential to understand the fundamental nature of video games. Kalisto’s success was based on the importance that was attached to the mysticism between technology and new ideas and depended on the development of a management system focussed on teamwork and group creativity. In this way, the manufacture of video games can be regarded as a model for dealing with problems concerning management.
786 0# - DATA SOURCE ENTRY
Note Le journal de l'école de Paris du management | o 55 | 5 | 2005-09-01 | p. 14-21 | 1253-2711
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-de-l-ecole-de-paris-du-management-2005-5-page-14?lang=en">https://shs.cairn.info/journal-de-l-ecole-de-paris-du-management-2005-5-page-14?lang=en</a>

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