Fun for All (notice n° 19192)
[ vue normale ]
000 -LEADER | |
---|---|
fixed length control field | 02010cam a2200301zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88844839 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250107113103.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250107s2014 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783035106671 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88844839 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Mangiron, Carmen |
245 01 - TITLE STATEMENT | |
Title | Fun for All |
Remainder of title | Translation and Accessibility Practices in Video Games |
Statement of responsibility, etc. | ['Mangiron, Carmen', 'Orero, Pilar', "O'Hagan, Minako"] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Peter Lang |
Date of production, publication, distribution, manufacture, or copyright notice | 2014 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Mangiron, Carmen |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Orero, Pilar |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | O'Hagan, Minako |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88844839">https://international.scholarvox.com/netsen/book/88844839</a> |
Electronic format type | text/html |
Host name |
Pas d'exemplaire disponible.
Réseaux sociaux