Video Games and Creativity (notice n° 2772)
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000 -LEADER | |
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fixed length control field | 01927cam a2200277zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88829636 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250106111655.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250106s2015 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780128014622 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88829636 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Collectif |
245 01 - TITLE STATEMENT | |
Title | Video Games and Creativity |
Statement of responsibility, etc. | ['Collectif'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Elsevier Science |
Date of production, publication, distribution, manufacture, or copyright notice | 2015 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.Summarizes research relating to creativity and video gamesIncorporates creativity research on both game design and game playDiscusses physical design, game mechanics, coding, and moreInvestigates how video games may encourage creative problem solvingHighlights applications of video games for educational purposes |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Collectif |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88829636">https://international.scholarvox.com/netsen/book/88829636</a> |
Electronic format type | text/html |
Host name |
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