Une vision thérapeutique du jeu vidéo (notice n° 288765)

détails MARC
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Personal name Coronado Goupil, Irma
Relator term author
245 00 - TITLE STATEMENT
Title Une vision thérapeutique du jeu vidéo
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Date of publication, distribution, etc. 2009.<br/>
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General note 55
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Summary, etc. RésuméLes jeux vidéo et les logiciels éducatifs s’avèrent constituer d’excellents supports pour l’observation clinique des comportements et de la relation homme-machine. Les enfants et les jeux vidéo nous incitent à nous poser des nouvelles questions sur l’espace transitionnel qu’ils créent. Le monde virtuel est en mesure de révéler la manière dont le sujet interagit avec son environnement. Il en résulte de nouvelles hypothèses sur la qualité des perceptions et l’appréhension des objets dans la construction du Moi et de son avenir émotionnel.
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Summary, etc. A therapeutic vision of the video gameVideo games and educational computerprograms prove to be excellent supports for the clinical observation of behavior and of the man-machine relation. Children and video games inspire us to ask new questions about the transitional space they create. The virtual world is able to reveal how the subject interacts with his environment. What results from this are new hypotheses about the quality of perceptions and the apprehension of the object in the construction of the Ego and its emotional future.
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Topical term or geographic name as entry element jeu vidéo
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Topical term or geographic name as entry element group
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Topical term or geographic name as entry element video game
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Topical term or geographic name as entry element social
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Topical term or geographic name as entry element environment
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Note Adolescence | T. 27 3 | 3 | 2009-10-26 | p. 711-720 | 0751-7696
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/revue-adolescence-2009-3-page-711?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-adolescence-2009-3-page-711?lang=fr&redirect-ssocas=7080</a>

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