La construction de l'avatar sur Second Life : un jeu de contraintes entre la réalité et la société virtuelle (notice n° 295198)
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fixed length control field | 02048cam a2200241 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250117214857.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Cogerino, Alessandro |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | La construction de l'avatar sur Second Life : un jeu de contraintes entre la réalité et la société virtuelle |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2009.<br/> |
500 ## - GENERAL NOTE | |
General note | 47 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Résumé L’idée de représentation de l’humain par des personnages fictifs constitue l’un des fondements de la culture indo-européenne et trouve une nouvelle expression grâce à Internet et au développement des mondes virtuels. L’avatar, représentation numérique d’un « joueur » réel, défraye la chronique des dernières années principalement grâce au succès de Second Life, le plus célèbre de ces univers. Le mode de construction de l’avatar exprime le compromis existant entre la liberté d’expression offerte par le virtuel et l’émergence de structures sociales propres aux êtres humains. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The construction of the avatar on Second Life : the play of restraints between reality and virtual society The idea of using fictional characters to represents the human is one of the fundamental components of Indo-European culture and finds new expression thanks to the Internet and the development of virtual worlds. The avatar, the digital representation of a real « player », is the talk of the town in recent years mainly because of the success of Second Life, the most famous of these universes. The way that the avatar is constructed expresses the compromise between freedom of expression offered by the virtual and the emergence of social structures proper to human beings. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | étude qualitative |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Second Life |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | avatar |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | qualitative study |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Second Life |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | avatar |
786 0# - DATA SOURCE ENTRY | |
Note | Adolescence | T. 27 3 | 3 | 2009-10-26 | p. 621-629 | 0751-7696 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-adolescence-2009-3-page-621?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-adolescence-2009-3-page-621?lang=fr&redirect-ssocas=7080</a> |
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