Anthropological and Cultural Figures in the Game World of Warcraft (notice n° 374600)

détails MARC
000 -LEADER
fixed length control field 01394cam a2200217 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250118091306.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Deles, Gilles
Relator term author
245 00 - TITLE STATEMENT
Title Anthropological and Cultural Figures in the Game World of Warcraft
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2009.<br/>
500 ## - GENERAL NOTE
General note 45
520 ## - SUMMARY, ETC.
Summary, etc. The universe of the popular network game World of Warcraft is characterized by the originality of cultural references it uses and recomposes, but also by the virtual use of animist thought. These anthropological components like mana, totem animal, or demons were once vectors of fear and social distance as Freud analyzed in Totem and taboo. They are now commonly used objects for the player’s avatar in virtual reality. In a similar way, science and technology occupy a special status which is in many ways similar to the ancient Presocratic metaphysics. The analysis of these symbolic dimensions and the ethical considerations involved are keys to a better understanding of what holds the player’s interest in his avatar, and may be tools for adults and therapists.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element totem
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element ethics
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element virtual
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element World of Warcraft
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
786 0# - DATA SOURCE ENTRY
Note Adolescence | 27 | 3 | 2009-10-26 | p. 601-609 | 0751-7696
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-adolescence-2009-3-page-601?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-adolescence-2009-3-page-601?lang=en&redirect-ssocas=7080</a>

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