L’opposition entre le virtuel et l’actuel dans le vidéoludique (notice n° 432517)
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fixed length control field | 01846cam a2200265 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250120234510.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Saint-Jevin, Alexandre |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | L’opposition entre le virtuel et l’actuel dans le vidéoludique |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2018.<br/> |
500 ## - GENERAL NOTE | |
General note | 38 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Notre recherche propose d’aborder du point de vue psychanalytique les enjeux de la notion d’actualité des jeux vidéo pour la clinique du sujet, cela en appliquant les conceptions de l’actuel et du virtuel propres à la psychanalyse. À partir de la conception du virtuel de Lacan, il s’agit de montrer que le virtuel n’est pas l’ensemble des possibles mais conditionne, en tant qu’impossibilité, l’actualité. Par la médiation numérique que permet l’informatique, le vidéoludique fait advenir un creuset, un lieu de l’appel du symbolique. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Our research aims to approach from a psychoanalitical point of view the issues of actuality in video games for the clinic of the subject by applying the conceptions of actual and virtual particular to psychoanalysis. From Lacan’s conception of virtual, we would like to show that the virtual does not represent every possibility but determines, as it is impossible, actuality. Through the digital mediation enabled by computers, video games create a melting pot of sorts, a place calling for symbolic reality. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | horizon numérique |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | jeux vidéo |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | virtuel |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Jacques Lacan |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | virtual |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | digital horizon |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | Jacques Lacan |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
786 0# - DATA SOURCE ENTRY | |
Note | Cahiers Sens public | 21-22 | 1 | 2018-11-07 | p. 103-123 | 1767-9397 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-cahiers-sens-public-2018-1-page-103?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-cahiers-sens-public-2018-1-page-103?lang=fr&redirect-ssocas=7080</a> |
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