That’s not fair! When teenagers challenge the logic of using a serious game for family simulation (notice n° 463489)

détails MARC
000 -LEADER
fixed length control field 01836cam a2200217 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121050429.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Vlachopoulou, Xanthie
Relator term author
245 00 - TITLE STATEMENT
Title That’s not fair! When teenagers challenge the logic of using a serious game for family simulation
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2018.<br/>
500 ## - GENERAL NOTE
General note 30
520 ## - SUMMARY, ETC.
Summary, etc. Nowadays, adolescents’ immersion in virtual reality has become an essential component, constructing their very identity and its deployment within the family and school environments. In the best of cases, the avatar is part of a playful area of desirous daydreaming and subjectifying creative trial-and-error. In care institutions hosting adolescents, digital mediations are gaining ground, whether in an educational or health care mode. Out in this field, specialised serious games have recently emerged. In the present paper, the use of one of them, “Clash Back”, is examined, in particular on the basis of a clinical experience over several months and its therapeutic value is questioned. Indeed, a therapeutic tool does not so much exist in its own right but depends rather on the theoretical-clinical framework that underlies its use and allows for processual development. In addition, testing out of this serious game by teenagers confirms that the techniques do not always follow their creator’s logic but rather that of the logic informing their use, sometimes giving surprising results far removed from the original intention.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element logic of use
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Adolescence
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element digital mediations
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element serious games
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Missonnier, Sylvain
Relator term author
786 0# - DATA SOURCE ENTRY
Note Dialogue | o 222 | 4 | 2018-12-19 | p. 41-52 | 0242-8962
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-dialogue-2018-4-page-41?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-dialogue-2018-4-page-41?lang=en&redirect-ssocas=7080</a>

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