Gamification for educational purposes: Actors' perceptions and avenues for development (notice n° 494074)

détails MARC
000 -LEADER
fixed length control field 01646cam a2200217 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121075825.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Brassier, Pascal
Relator term author
245 00 - TITLE STATEMENT
Title Gamification for educational purposes: Actors' perceptions and avenues for development<br/>
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2021.<br/>
500 ## - GENERAL NOTE
General note 84
520 ## - SUMMARY, ETC.
Summary, etc. Edutainment is a long-standing innovation. But transforming an entire training sequence into a game (gamification) is a new trend, emerging from digital technologies and the world of video games. However, gamification is a demanding approach for teachers and an engaging one for learners. This article focuses on the perceptions of individuals on this approach, which are under-reported in the literature. We want to gain a better understanding of the shared points of view on the interest and perceived value of educational games. To do so, we mobilize the recent field of gamification and the notions of experience and perceived value. We conducted an exploratory study in an online community talking about gamification. The focus is on individual and collective perceptions of the engagement, experience, emotions, and perceived satisfaction of educational games. The result is a positive perception of gamification, where emotions, technology, and learning have their place.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element pedagogical innovation
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element managerial teaching
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element skills
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element gamification
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Ralet, Patrick
Relator term author
786 0# - DATA SOURCE ENTRY
Note @GRH | o 39 | 2 | 2021-05-31 | p. 29-60 | 2034-9130
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-agrh1-2021-2-page-29?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-agrh1-2021-2-page-29?lang=en&redirect-ssocas=7080</a>

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