The Gamefulness Scale. Creation and Gamification (notice n° 497713)

détails MARC
000 -LEADER
fixed length control field 01225cam a2200217 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121081248.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name d’Afflon, Aymeric
Relator term author
245 00 - TITLE STATEMENT
Title The Gamefulness Scale. Creation and Gamification
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2012.<br/>
500 ## - GENERAL NOTE
General note 22
520 ## - SUMMARY, ETC.
Summary, etc. This article describes two overall research directions in analyses of video games. The first specifies degrees of differentiation between play ( paidia) and game ( ludus). The second, derived from the “actantial model,” is used to assess the relationships forged by a player with the community. Combining the two reveals a high degree of polarization between two contemporary exhibitions: Game Story at the Grand Palais in Paris and GamerZ in Aix-En-Provence. Based on this observation, we put forward the hypothesis that video games are changing at a different pace in the media and in aesthetics.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element game
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element common actant
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element semiotics
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element gamefulness
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element gamification
786 0# - DATA SOURCE ENTRY
Note Hermès, La Revue | o 62 | 1 | 2012-04-01 | p. 41-47 | 0767-9513
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-hermes-la-revue-2012-1-page-41?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-hermes-la-revue-2012-1-page-41?lang=en&redirect-ssocas=7080</a>

Pas d'exemplaire disponible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025