Rêveries et rêvasseries assistées par ordinateur (notice n° 612759)

détails MARC
000 -LEADER
fixed length control field 02372cam a2200313 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121162928.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Tisseron, Serge
Relator term author
245 00 - TITLE STATEMENT
Title Rêveries et rêvasseries assistées par ordinateur
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2012.<br/>
500 ## - GENERAL NOTE
General note 69
520 ## - SUMMARY, ETC.
Summary, etc. RésuméLa distinction établie par Winnicott entre rêvasser, rêver et imaginer, permet de construire une grille d’interprétation des usages d’Internet qui nous affranchit d’une interprétation en termes d’addiction. La rêvasserie prend du temps, de l’énergie, mais ne participe ni à la vie réelle, ni à la vie imaginaire. Les rêveries sont des constructions mentales qui mettent en scène la réalisation de désirs intimes du sujet. Enfin, l’imagination est centrée sur la transformation de la vie réelle. L’internaute peut utiliser les mondes virtuels : comme refuge pour éviter de penser à une situation traumatique impossible à élaborer ; comme espace de mise en scène de ses désirs intimes ; ou comme interface pour rencontrer et transformer la réalité.
520 ## - SUMMARY, ETC.
Summary, etc. The distinction – established by Winnicott – between daydreams, dreams and imaginings permits to set up an interpretation grid of the different way to use Internet. It releases us from the interpretations in terms of addiction. Daydreams take time and energy but participate neither in real life nor in imaginary life. Reveries are mental creations which stage the realisation of inner desires. Finally, imagination is based on the transformation of real life. Internet users can use virtual universes as a refuge in order to avoid thoughts about traumatising situations which are impossible to put together. They can also use virtual universes as places where they can stage their inner desires – or as an interface to meet and change the reality.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element addiction
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element adolescence
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element rêverie
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element jeux vidéo
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Internet
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element interaction
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element addiction
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element adolescence
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Internet
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element interaction
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element daydreaming
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
786 0# - DATA SOURCE ENTRY
Note Enfances & Psy | 55 | 2 | 2012-10-01 | p. 105-115 | 1286-5559
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/revue-enfances-et-psy-2012-2-page-105?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-enfances-et-psy-2012-2-page-105?lang=fr&redirect-ssocas=7080</a>

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