S’ennuyer... en jouant ? L’ennui face aux jeux vidéo chez les adolescents (notice n° 613276)
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fixed length control field | 01917cam a2200265 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250121163209.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Haza, Marion |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | S’ennuyer... en jouant ? L’ennui face aux jeux vidéo chez les adolescents |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2016.<br/> |
500 ## - GENERAL NOTE | |
General note | 59 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | L’ennui semble avoir disparu de notre société numérique. Toutefois, à y regarder de près, malgré la massivité des écrans (tablettes, consoles de jeux vidéo, smartphone...), les enfants et les adolescents continuent à s’ennuyer. L’ennui face aux jeux vidéo peut se décliner sous différentes formes participant à la construction du futur adulte. D’un ennui passif à un ennui actif, cet article illustrera les déclinaisons de l’ennui pendant le jeu vidéo à l’adolescence : jouer pour lutter contre l’ennui, ou se lasser ou s’ennuyer et le faire savoir. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Boredom... in play? Boredom in adolescents playing video gamesBoredom seems to have disappeared from our digital age. However, if we look more closely, despite the huge increase in screens (tablets, video game consoles, smartphones and so on), children and adolescents are still getting bored. Boredom when playing video games can reveal itself in different ways helping in the construction of the future adult. From passive to active boredom this article will illustrate the different aspects of boredom playing video games during adolescence: playing to fight boredom or getting bored and saying it. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | jeux vidéo |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | adolescent |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | ennui |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | numérique |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | boredom |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | adolescent |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | digital |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
786 0# - DATA SOURCE ENTRY | |
Note | Enfances & Psy | 70 | 2 | 2016-07-13 | p. 92-100 | 1286-5559 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-enfances-et-psy-2016-2-page-92?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-enfances-et-psy-2016-2-page-92?lang=fr&redirect-ssocas=7080</a> |
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