Microsoft HoloLens Developer's Guide (notice n° 65476)

détails MARC
000 -LEADER
fixed length control field 02964cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88842927
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107215844.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250107s2017 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781786460851
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88842927
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Vroegop, Dennis
245 01 - TITLE STATEMENT
Title Microsoft HoloLens Developer's Guide
Statement of responsibility, etc. ['Vroegop, Dennis']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2017
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLensAbout This BookCreate immersive augmented reality apps for Microsoft HoloLens from scratchLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-likeExplore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens appWho This Book Is ForIf you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed.What You Will LearnDesign an app for HoloLens that is feasible and attractive to useAdd gestures and interact with themCreate sounds in the app and place them in a 3D spaceUse voice generation and voice recognition to make your apps more lifelikeInteract with the physical environment to place holograms on top of physical objectsCompare HoloLens with the other products and know how to use its strengthsUse assets from third parties to enrich our appIn DetailHoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want.Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.Style and approachThis book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Vroegop, Dennis
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88842927">https://international.scholarvox.com/netsen/book/88842927</a>
Electronic format type text/html
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