Unity 5.x By Example (notice n° 65705)

détails MARC
000 -LEADER
fixed length control field 03367cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88843109
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107220111.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250107s2016 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781785888380
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88843109
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Thorn, Alan
245 01 - TITLE STATEMENT
Title Unity 5.x By Example
Statement of responsibility, etc. ['Thorn, Alan']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2016
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. An example-based practical guide to get you up and running with Unity 5.xAbout This BookThe most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.xUnderstand the core concepts surrounding Unity5 game development with this power-packed hands-on guideBrush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookWho This Book Is ForThe ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.What You Will LearnUnderstand core Unity concepts, such as game objects, components, and scenesLearn level design techniques for building immersive and interesting worldsLearn to make functional games with C# scriptingUse the toolset creatively to build games of different themes and stylesLearn to handle player controls and input functionalityDive into the process of working with terrains and world-creation toolsImport custom content into Unity from third-party tools, such as Maya and BlenderGet to grips with making both 2D and 3D gamesIn DetailUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.Style and approachThis book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Thorn, Alan
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88843109">https://international.scholarvox.com/netsen/book/88843109</a>
Electronic format type text/html
Host name

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