Unity 5.x 2D Game Development Blueprints (notice n° 65999)
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000 -LEADER | |
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fixed length control field | 03357cam a2200289zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88843394 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250107220434.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250107s2016 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781784393106 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88843394 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Sapio, Francesco |
245 01 - TITLE STATEMENT | |
Title | Unity 5.x 2D Game Development Blueprints |
Statement of responsibility, etc. | ['Sapio, Francesco', 'Saher, Abdelrahman'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2016 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Explore the features of Unity 5 for 2D game development by building three amazing game projectsAbout This BookExplore the 2D architecture of Unity 5, and the tools and techniques for developing 2D gamesDiscover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of gamesPractical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional gamesWho This Book Is ForIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.What You Will LearnExplore and understand the vital role of sprites in 2D gamesMove, animate, and integrate sprites into a 2D platform gameSet up User Interfaces (UIs) to keep track of the progress through the gamesApply 2D Physics to improve gameplay believabilityLearn the foundation of Level Design and how to quickly create 2D MapsDiscover NPC design, event triggers, and AI programmingCreate an epic strategy game, challenging all the skills acquired in the bookIn DetailFlexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.Style and approachThis is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Sapio, Francesco |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Saher, Abdelrahman |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88843394">https://international.scholarvox.com/netsen/book/88843394</a> |
Electronic format type | text/html |
Host name |
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