Buildbox 2.x Game Development (notice n° 66005)
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000 -LEADER | |
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fixed length control field | 03327cam a2200277zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88843409 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250107220438.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250107s2016 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781786460301 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88843409 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Audronis, Ty |
245 01 - TITLE STATEMENT | |
Title | Buildbox 2.x Game Development |
Statement of responsibility, etc. | ['Audronis, Ty'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2016 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Build rich, high production value mobile games and distribute them across different platforms with BuildboxAbout This BookCreate captivating 2D & 2.5D (isometric) video games for all platformsLeverage Buildbox to monetize and prepare your games for distributionThis step-by-step tutorial will get you generating complex and media rich games with no coding experienceWho This Book Is ForThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.What You Will LearnCreate the illusion of a 3D background in your game using parallaxAdd advanced controls and obstacles to our first worldDevelop assets (graphic and audio) for the Buildbox engineDesign games based on the capabilities and limitations of Buildbox and their target platformsCompile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App StoreOptimize your games to get the absolute best quality within platform restrictionsConquer common issues experienced with Buildbox developmentIn DetailBuildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.Style and approachThis book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Audronis, Ty |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88843409">https://international.scholarvox.com/netsen/book/88843409</a> |
Electronic format type | text/html |
Host name |
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