Gamification with Unity 5.x (notice n° 66080)
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000 -LEADER | |
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fixed length control field | 02808cam a2200277zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88843496 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250107220525.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250107s2016 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781786463487 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88843496 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Ferro, Lauren S. |
245 01 - TITLE STATEMENT | |
Title | Gamification with Unity 5.x |
Statement of responsibility, etc. | ['Ferro, Lauren S.'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2016 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Build exhilarating gaming experiences using a wide range of game elements in Unity 5.xAbout This BookAchieve your goals in a fun-filled way by creating gamification projects from scratchLeverage the Unity 5.X toolkit to create stunning and appealing projectsMake your transition towards a pro project manager/ developer by learning tricks and techniquesWho This Book Is ForIf you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.What You Will LearnAssess your learners' abilities by setting up challenges and questsImplement the game elements that relate to the project into UnityPublish your own task management application to better engage readersImprove your design using methods of playtesting and iterationIssue OpenBadges to recognize achievements and set up an online database to store your users achievements.In DetailAre you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.Style and approachThis book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Ferro, Lauren S. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88843496">https://international.scholarvox.com/netsen/book/88843496</a> |
Electronic format type | text/html |
Host name |
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