Gamification with Unity 5.x (notice n° 66080)

détails MARC
000 -LEADER
fixed length control field 02808cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88843496
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107220525.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250107s2016 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781786463487
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88843496
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ferro, Lauren S.
245 01 - TITLE STATEMENT
Title Gamification with Unity 5.x
Statement of responsibility, etc. ['Ferro, Lauren S.']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2016
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Build exhilarating gaming experiences using a wide range of game elements in Unity 5.xAbout This BookAchieve your goals in a fun-filled way by creating gamification projects from scratchLeverage the Unity 5.X toolkit to create stunning and appealing projectsMake your transition towards a pro project manager/ developer by learning tricks and techniquesWho This Book Is ForIf you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.What You Will LearnAssess your learners' abilities by setting up challenges and questsImplement the game elements that relate to the project into UnityPublish your own task management application to better engage readersImprove your design using methods of playtesting and iterationIssue OpenBadges to recognize achievements and set up an online database to store your users achievements.In DetailAre you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.Style and approachThis book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Ferro, Lauren S.
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88843496">https://international.scholarvox.com/netsen/book/88843496</a>
Electronic format type text/html
Host name

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