Mobile user resistance to models combining free and paid content: the “game-within-the-game” (notice n° 683818)

détails MARC
000 -LEADER
fixed length control field 02192cam a2200229 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121204103.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Ravoniarison, Aina
Relator term author
245 00 - TITLE STATEMENT
Title Mobile user resistance to models combining free and paid content: the “game-within-the-game”
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2021.<br/>
500 ## - GENERAL NOTE
General note 42
520 ## - SUMMARY, ETC.
Summary, etc. • Research objectivesThis article focuses on two goals: based on the study of free-to-play video games, it aims to determine mobile users’ perceptions of models mixing free and paid content, and to identify the methods of resistance employed by the players. • MethodThe authors based their work on various concepts like free use, psychological reactance, resistance and cheating. A qualitative methodology was defined, blending netnography with semi-structured interviews (n=18). • ResultsThe research sheds light on the observed methods of resistance and on the ambiguous relationships between mobile users and these models. It also enabled the characterization of a number of resistance profiles. • DiscussionThe study formulates recommendations for mobile video game publishers, as well as for marketing managers in charge of mobile apps. It encourages them to emphasize the transparency of their business models, to be less persuasive/directive by promoting an alternative to paid purchases and, lastly, to offer an added-value experience through experiential benefits. • OriginalityThis work reveals and explains an aggressive, controversial phenomenon of resistance: strategies for circumventing the rules by means of deviant behaviour (cheating and neutralization strategies). It will fuel discussions of users’ relationships to free-to-play games and shines a light on value-shaping mechanisms within the context of mobile apps.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element netnography
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element qualitative study
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element avenger profile
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element revenge online
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Internet
700 10 - ADDED ENTRY--PERSONAL NAME
Personal name Rodriguez, Virginie
Relator term author
786 0# - DATA SOURCE ENTRY
Note Décisions Marketing | o 102 | 2 | 2021-07-15 | p. 147-165 | 0779-7389
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-decisions-marketing-2021-2-page-147?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-decisions-marketing-2021-2-page-147?lang=en&redirect-ssocas=7080</a>

Pas d'exemplaire disponible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025