Unreal Engine Physics Essentials (notice n° 69563)
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000 -LEADER | |
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fixed length control field | 03818cam a2200289zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88853261 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250107225318.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250107s2015 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781784394905 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88853261 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Emperore, Katax |
245 01 - TITLE STATEMENT | |
Title | Unreal Engine Physics Essentials |
Statement of responsibility, etc. | ['Emperore, Katax', 'Sherry, Devin'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | Packt Publishing |
Date of production, publication, distribution, manufacture, or copyright notice | 2015 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4About This BookUse the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game worldExplore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physicsA step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle BlueprintWho This Book Is ForThis book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.What You Will LearnGet to know basic to intermediate topics in mathematics and physicsCreate assets using the Physics Asset Tool (PhAT) in Unreal Engine 4Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision eventsUse constraints to create advanced physics-based assets for your game-worldWorking knowledge of physics bodies, physics damping, and friction within Unreal Engine 4Develop physical materials to recreate real-world friction for substances such as glass and iceCreate a working vehicle blueprint from scratch using assets provided by Unreal Engine 4Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programmingIn DetailUnreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.Style and approachAn easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Emperore, Katax |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Sherry, Devin |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88853261">https://international.scholarvox.com/netsen/book/88853261</a> |
Electronic format type | text/html |
Host name |
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