Unreal Engine Game Development Cookbook (notice n° 69661)

détails MARC
000 -LEADER
fixed length control field 03494cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88853351
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107225424.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250107s2015 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781784398163
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88853351
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Doran, John P.
245 01 - TITLE STATEMENT
Title Unreal Engine Game Development Cookbook
Statement of responsibility, etc. ['Doran, John P.']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2015
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ scriptingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its frameworkWho This Book Is ForThis book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual scripting systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the worldIn DetailUnreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering.This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approachThis book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Doran, John P.
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88853351">https://international.scholarvox.com/netsen/book/88853351</a>
Electronic format type text/html
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