Keras Reinforcement Learning Projects (notice n° 70971)

détails MARC
000 -LEADER
fixed length control field 03364cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88863286
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107230907.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2018 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781789342093
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88863286
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ciaburro, Giuseppe
245 01 - TITLE STATEMENT
Title Keras Reinforcement Learning Projects
Statement of responsibility, etc. ['Ciaburro, Giuseppe']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2018
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. A practical guide to mastering reinforcement learning algorithms using Keras Key Features Build projects across robotics, gaming, and finance fields, putting reinforcement learning (RL) into action Get to grips with Keras and practice on real-world unstructured datasets Uncover advanced deep learning algorithms such as Monte Carlo, Markov Decision, and Q-learning Book Description Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library. The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You'll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You'll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes. Once you've understood the basics, you'll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you'll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms. By the end of this book, you'll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI. What you will learn Practice the Markov decision process in prediction and betting evaluations Implement Monte Carlo methods to forecast environment behaviors Explore TD learning algorithms to manage warehouse operations Construct a Deep Q-Network using Python and Keras to control robot movements Apply reinforcement concepts to build a handwritten digit recognition model using an image dataset Address a game theory problem using Q-Learning and OpenAI Gym Who this book is for Keras Reinforcement Learning Projects is for you if you are data scientist, machine learning developer, or AI engineer who wants to understand the fundamentals of reinforcement learning by developing practical projects. Sound knowledge of machine learning and basic familiarity with Keras is useful to get the most out of this book
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Ciaburro, Giuseppe
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88863286">https://international.scholarvox.com/netsen/book/88863286</a>
Electronic format type text/html
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