Unreal Engine Blueprints Visual Scripting Projects (notice n° 71674)

détails MARC
000 -LEADER
fixed length control field 03029cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88866853
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107231654.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2019 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781789532425
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88866853
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ferro, Lauren S.
245 01 - TITLE STATEMENT
Title Unreal Engine Blueprints Visual Scripting Projects
Statement of responsibility, etc. ['Ferro, Lauren S.']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2019
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more Book Description The Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code. Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences. What you will learn Set up Unreal Engine and all of its foundational components Add basic movement to game objects and create collision mechanism Design and implement interfaces to extend player interaction Create a dynamically filling inventory system along with a UI to interact with it Add audio effects based on triggered events to various parts of the game environment Use analytic information to tune their game values Create complex enemy AI that can sense the world around it in a multiplayer game Deploy your game to multiple platforms and share it with the world Who this book is for If you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Ferro, Lauren S.
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88866853">https://international.scholarvox.com/netsen/book/88866853</a>
Electronic format type text/html
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