Unity 2020 By Example (notice n° 73351)

détails MARC
000 -LEADER
fixed length control field 03483cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88902946
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250107233555.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2020 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781800203389
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88902946
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Wells, Robert
245 01 - TITLE STATEMENT
Title Unity 2020 By Example
Remainder of title A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Statement of responsibility, etc. ['Wells, Robert']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2020
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Wells, Robert
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88902946">https://international.scholarvox.com/netsen/book/88902946</a>
Electronic format type text/html
Host name

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