Godot 3D Game Development (notice n° 75926)

détails MARC
000 -LEADER
fixed length control field 03382cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88937909
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250108000449.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2022 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789355512185
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88937909
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Trkulja, Marijo
245 01 - TITLE STATEMENT
Title Godot 3D Game Development
Remainder of title 2D Adventure Games, 3D Maths and Physics, Game Mechanics, Animations, and 3D Game Development (English Edition)
Statement of responsibility, etc. ['Trkulja, Marijo']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer BPB Publications
Date of production, publication, distribution, manufacture, or copyright notice 2022
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. You can create great video games ... Godot is the way! Key Features Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games. Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script. Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games. Description The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles. What you will learn Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics. Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms. Create a 3D RPG game that works on multiple platforms from scratch. Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations. Test, troubleshoot, and publish wholly created games on multiple platforms. Who this book is for Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Trkulja, Marijo
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88937909">https://international.scholarvox.com/netsen/book/88937909</a>
Electronic format type text/html
Host name

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