Java 9.0 to 17.0 Cookbook (notice n° 76487)

détails MARC
000 -LEADER
fixed length control field 03217cam a2200289zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88939709
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250108001057.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2022 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789355512284
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88939709
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Jog, Tejaswini
245 01 - TITLE STATEMENT
Title Java 9.0 to 17.0 Cookbook
Remainder of title A Roadmap with Instructions for the Effective Implementation of Features, Codes, and Programs (English Edition)
Statement of responsibility, etc. ['Jog, Tejaswini', 'Jog, Mandar']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer BPB Publications
Date of production, publication, distribution, manufacture, or copyright notice 2022
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Develop Your Own Game Using Unreal Engine 5Key Features? Learn how to use compatible engine templates for developing custom scenarios.? Make a simple third-person game using the core features of Unreal Engine 5.? Get familiar with the advanced concepts such as Game Objects and Audio Engine.DescriptionUnreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.By the end of this book, you will be able to develop your own games using Unreal Engine 5.What you will learn? Learn how to make Meta sounds in Unreal Engine 5.? Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’.? Understand how data-driven animation works in Unreal Engine 5.? Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.? Use the Unreal Engine 5 audio engine and develop audio code for the game.Who this book is forIf you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5.Table of Contents1. What is Unreal Engine?2. Math for Game Design3. Editor Basics and Epic Launcher4. Using Blueprints5. Project Templates and User Interaction6. Game Objects and Materials7. Simple Data8. Interfaces and Event Handling9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances10. Game Objects (Advanced) and Serialisation11. Audio and Particles12. Packaging
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Jog, Tejaswini
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Jog, Mandar
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88939709">https://international.scholarvox.com/netsen/book/88939709</a>
Electronic format type text/html
Host name

Pas d'exemplaire disponible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025