Java 9.0 to 17.0 Cookbook (notice n° 76487)
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fixed length control field | 03217cam a2200289zu 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FRCYB88939709 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250108001057.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250108s2022 fr | o|||||0|0|||eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9789355512284 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | FRCYB88939709 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | FR-PaCSA |
Language of cataloging | en |
Transcribing agency | |
Description conventions | rda |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Jog, Tejaswini |
245 01 - TITLE STATEMENT | |
Title | Java 9.0 to 17.0 Cookbook |
Remainder of title | A Roadmap with Instructions for the Effective Implementation of Features, Codes, and Programs (English Edition) |
Statement of responsibility, etc. | ['Jog, Tejaswini', 'Jog, Mandar'] |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Name of producer, publisher, distributor, manufacturer | BPB Publications |
Date of production, publication, distribution, manufacture, or copyright notice | 2022 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | p. |
336 ## - CONTENT TYPE | |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type code | c |
Source | rdamdedia |
338 ## - CARRIER TYPE | |
Carrier type code | c |
Source | rdacarrier |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Develop Your Own Game Using Unreal Engine 5Key Features? Learn how to use compatible engine templates for developing custom scenarios.? Make a simple third-person game using the core features of Unreal Engine 5.? Get familiar with the advanced concepts such as Game Objects and Audio Engine.DescriptionUnreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.By the end of this book, you will be able to develop your own games using Unreal Engine 5.What you will learn? Learn how to make Meta sounds in Unreal Engine 5.? Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’.? Understand how data-driven animation works in Unreal Engine 5.? Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.? Use the Unreal Engine 5 audio engine and develop audio code for the game.Who this book is forIf you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5.Table of Contents1. What is Unreal Engine?2. Math for Game Design3. Editor Basics and Epic Launcher4. Using Blueprints5. Project Templates and User Interaction6. Game Objects and Materials7. Simple Data8. Interfaces and Event Handling9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances10. Game Objects (Advanced) and Serialisation11. Audio and Particles12. Packaging |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Jog, Tejaswini |
700 0# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Jog, Mandar |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Access method | Cyberlibris |
Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88939709">https://international.scholarvox.com/netsen/book/88939709</a> |
Electronic format type | text/html |
Host name |
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