Build Stunning Real-time VFX with Unreal Engine 5 (notice n° 76964)

détails MARC
000 -LEADER
fixed length control field 03373cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88943234
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250108001616.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2023 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781801072410
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88943234
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Andurlekar, Hrishikesh
245 01 - TITLE STATEMENT
Title Build Stunning Real-time VFX with Unreal Engine 5
Remainder of title Start your journey into Unreal particle systems to create realistic visual effects using Niagara
Statement of responsibility, etc. ['Andurlekar, Hrishikesh']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2023
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc.  Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 Level up your VFX skills and enhance your employability in a competitive market Build various particle system projects to reinforce your learning and put your new knowledge into practice Book Description While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5. What you will learn Brush up your vector mathematics skills Access and create namespaces in Niagara Add a Niagara system to a Blueprint actor Create a particle system with dynamic inputs Publish a custom module for your team members to use Create Niagara Scratch modules Enable your particle emitters to communicate using event handlers Control Niagara systems using Blueprint public variables Who this book is for This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Andurlekar, Hrishikesh
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88943234">https://international.scholarvox.com/netsen/book/88943234</a>
Electronic format type text/html
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