Learn Three.js (notice n° 77489)

détails MARC
000 -LEADER
fixed length control field 03397cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88946114
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250108002204.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2023 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781803233871
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88946114
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dirksen, Jos
245 01 - TITLE STATEMENT
Title Learn Three.js
Remainder of title Program 3D animations and visualizations for the web with JavaScript and WebGL
Statement of responsibility, etc. ['Dirksen, Jos']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2023
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Dirksen, Jos
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88946114">https://international.scholarvox.com/netsen/book/88946114</a>
Electronic format type text/html
Host name

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