Creating an RTS Game in Unity 2023 (notice n° 77830)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03490cam a2200277zu 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | FRCYB88947471 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250108002550.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 250108s2023 fr | o|||||0|0|||eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781804613245 |
| 035 ## - SYSTEM CONTROL NUMBER | |
| System control number | FRCYB88947471 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | FR-PaCSA |
| Language of cataloging | en |
| Transcribing agency | |
| Description conventions | rda |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Cicanci, Bruno |
| 245 01 - TITLE STATEMENT | |
| Title | Creating an RTS Game in Unity 2023 |
| Remainder of title | A comprehensive guide to creating your own strategy game from scratch using C# |
| Statement of responsibility, etc. | ['Cicanci, Bruno'] |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Name of producer, publisher, distributor, manufacturer | Packt Publishing |
| Date of production, publication, distribution, manufacture, or copyright notice | 2023 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | p. |
| 336 ## - CONTENT TYPE | |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type code | c |
| Source | rdamdedia |
| 338 ## - CARRIER TYPE | |
| Carrier type code | c |
| Source | rdacarrier |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patternsKey FeaturesLearn how to implement game architecture and gameplay featuresExplore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagementDiscover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and morePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learnIncorporate the most used design patterns, algorithms, and techniques into your gameEmploy the best coding practices used in the games industryExplore the basics of AI and physics to create high-quality gamesBuild dynamic and configurable maps to enhance the player experienceSolve complex problems using the industry standards for Unity and C#Create the mechanics present in classic RTS games using a modern approachGain a deep understanding of how to create professional games using UnityWho this book is forIf you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | |
| 700 0# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Cicanci, Bruno |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Access method | Cyberlibris |
| Uniform Resource Identifier | <a href="https://international.scholarvox.com/netsen/book/88947471">https://international.scholarvox.com/netsen/book/88947471</a> |
| Electronic format type | text/html |
| Host name | |
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