Creating an RTS Game in Unity 2023 (notice n° 77830)

détails MARC
000 -LEADER
fixed length control field 03490cam a2200277zu 4500
003 - CONTROL NUMBER IDENTIFIER
control field FRCYB88947471
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250108002550.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 250108s2023 fr | o|||||0|0|||eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781804613245
035 ## - SYSTEM CONTROL NUMBER
System control number FRCYB88947471
040 ## - CATALOGING SOURCE
Original cataloging agency FR-PaCSA
Language of cataloging en
Transcribing agency
Description conventions rda
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Cicanci, Bruno
245 01 - TITLE STATEMENT
Title Creating an RTS Game in Unity 2023
Remainder of title A comprehensive guide to creating your own strategy game from scratch using C#
Statement of responsibility, etc. ['Cicanci, Bruno']
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing
Date of production, publication, distribution, manufacture, or copyright notice 2023
300 ## - PHYSICAL DESCRIPTION
Extent p.
336 ## - CONTENT TYPE
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type code c
Source rdamdedia
338 ## - CARRIER TYPE
Carrier type code c
Source rdacarrier
520 ## - SUMMARY, ETC.
Summary, etc. Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patternsKey FeaturesLearn how to implement game architecture and gameplay featuresExplore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagementDiscover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and morePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learnIncorporate the most used design patterns, algorithms, and techniques into your gameEmploy the best coding practices used in the games industryExplore the basics of AI and physics to create high-quality gamesBuild dynamic and configurable maps to enhance the player experienceSolve complex problems using the industry standards for Unity and C#Create the mechanics present in classic RTS games using a modern approachGain a deep understanding of how to create professional games using UnityWho this book is forIf you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element
700 0# - ADDED ENTRY--PERSONAL NAME
Personal name Cicanci, Bruno
856 40 - ELECTRONIC LOCATION AND ACCESS
Access method Cyberlibris
Uniform Resource Identifier <a href="https://international.scholarvox.com/netsen/book/88947471">https://international.scholarvox.com/netsen/book/88947471</a>
Electronic format type text/html
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