Des concepteurs de jeu vidéo à l’université (notice n° 844053)
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| fixed length control field | 02907cam a2200313 4500500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250123143201.0 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | fre |
| 042 ## - AUTHENTICATION CODE | |
| Authentication code | dc |
| 100 10 - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Potier, Victor |
| Relator term | author |
| 245 00 - TITLE STATEMENT | |
| Title | Des concepteurs de jeu vidéo à l’université |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Date of publication, distribution, etc. | 2020.<br/> |
| 500 ## - GENERAL NOTE | |
| General note | 66 |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Parmi les mondes de production du jeu vidéo, le monde universitaire est peu connu. Pourtant, des chercheurs de toute discipline s’activent depuis des années à la production d’une nouvelle forme de jeu vidéo : les « serious games ». Destinés à l’apprentissage, ils sont présentés par leurs concepteurs comme une nouvelle catégorie d’innovation pédagogique. Cette contribution étudie les choix techniques, politiques et scientifiques qui prévalent à la conception, à la production et à la valorisation institutionnelle de cinq jeux sérieux en France et en Suisse. Leur conception consiste à développer des infrastructures, des catégories et des outils communs entre des acteurs issus de mondes professionnels divers qui inventent, autour de l’idée d’apprendre en jouant, des façons de travailler ensemble. Le suivi de différents projets de « serious games » révèle alors un important travail catégoriel de définition des « serious games », qui traduit des pratiques d’entrepreneuriat universitaire significatives de transformations plus larges de l’activité académique. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | The worlds of video game production are not particularly aware of the academic world. Yet researchers from all disciplines have been working for years on creating a new kind of video game. “Serious games”, which are intended for learning, are presented by their creators as a new category of pedagogical innovation. This paper examines the main technical, political and scientific choices in the design, production and institutional development of five serious games in France and Switzerland. Their design encompasses the development of infrastructures, categories, and shared tools between actors from different professional worlds, who invent ways of working together based on the idea of learning by playing. The analysis of several serious game projects sheds light on the important work of defining and categorizing “serious games”, which reflects university entrepreneurship pointing to broader transformations in academic activity. |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | infrastructure |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | entrepreneuriat |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | innovation |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | serious games |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | catégorie |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | action publique |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | serious game |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | infrastructure |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | state action |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | category |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | innovation |
| 690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
| Topical term or geographic name as entry element | entrepreneurship |
| 786 0# - DATA SOURCE ENTRY | |
| Note | Réseaux | 224 | 6 | 2020-11-13 | p. 197-223 | 0751-7971 |
| 856 41 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-reseaux-2020-6-page-197?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-reseaux-2020-6-page-197?lang=fr&redirect-ssocas=7080</a> |
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