Image de Google Jackets
Vue normale Vue MARC vue ISBD

Head-mounted display virtual reality entertainment for older adults: A narrative review

Par : Contributeur(s) : Type de matériel : TexteTexteLangue : français Détails de publication : 2025. Ressources en ligne : Abrégé : The aim of this review was to survey scientific studies concerning the use of virtual reality (VR) for entertainment purposes with institutionalized older people and to identify factors that may affect users’ virtual experience. A systematic review of the PubMed and PsycINFO databases, following PRISMA recommendations, identified 149 scientific publications on the use of VR with older adults. Included studies used head-mounted display devices with institutionalized participants aged over 60, for entertainment purposes, to improve quality of life, or to enhance mental well-being. Out of the 149 identified publications, 10 studies were included in the analysis. Factors influencing users’ entertainment experience included: choice of content—particularly content that enabled reminiscence—the hedonic qualities of activities, and device ergonomics (choice of hardware). Limitations of use (adverse effects) were identified, and avenues for improvement were proposed. VR activities must be tailored to the intended objective and administered with caution, as adverse effects are possible.
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

97

The aim of this review was to survey scientific studies concerning the use of virtual reality (VR) for entertainment purposes with institutionalized older people and to identify factors that may affect users’ virtual experience. A systematic review of the PubMed and PsycINFO databases, following PRISMA recommendations, identified 149 scientific publications on the use of VR with older adults. Included studies used head-mounted display devices with institutionalized participants aged over 60, for entertainment purposes, to improve quality of life, or to enhance mental well-being. Out of the 149 identified publications, 10 studies were included in the analysis. Factors influencing users’ entertainment experience included: choice of content—particularly content that enabled reminiscence—the hedonic qualities of activities, and device ergonomics (choice of hardware). Limitations of use (adverse effects) were identified, and avenues for improvement were proposed. VR activities must be tailored to the intended objective and administered with caution, as adverse effects are possible.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025