Image de Google Jackets
Vue normale Vue MARC vue ISBD

Design fiction

Par : Contributeur(s) : Type de matériel : TexteTexteLangue : français Détails de publication : 2017. Ressources en ligne : Abrégé : Futuribles recently began the publication of a series of articles on the contributions of science-fiction to foresight studies and the general relations between the two, with the aim of determining whether — and to what extent — science-fiction writers have influenced foresight thinking and the collective imaginary (see Futuribles 413 of July/August 2016, 416 of January/February 2017 and 420 of September/October 2017). This article is about a tool for depicting potential futures that has been developed over recent years and it expands on some of the thinking previously expressed in this series. That tool is “design fiction”, sometimes also called critical — or speculative — design. “Design fiction” was conceived as a new way of producing (more or less futuristic, disturbing or dystopian) narratives or objects aimed at giving us a better handle on the future. Nicolas Minvielle and Olivier Wathelet, practitioners of design fiction, describe the precise content of this technique here, giving examples of its implementation. They stress particularly the importance of the use of the imagination, since the aim is to elicit an audience reaction to depictions of — more or less desirable — possible futures (by way of videos or objects) and, on the basis of those reactions, to stimulate debate. This emerging tool doubtless has a role to play in approaches to creativity, innovation, decision-making and the depiction of the future. And it could be set to develop quickly, thanks to the possibilities afforded by the rise of technologies such as virtual or augmented reality…
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

59

Futuribles recently began the publication of a series of articles on the contributions of science-fiction to foresight studies and the general relations between the two, with the aim of determining whether — and to what extent — science-fiction writers have influenced foresight thinking and the collective imaginary (see Futuribles 413 of July/August 2016, 416 of January/February 2017 and 420 of September/October 2017). This article is about a tool for depicting potential futures that has been developed over recent years and it expands on some of the thinking previously expressed in this series. That tool is “design fiction”, sometimes also called critical — or speculative — design. “Design fiction” was conceived as a new way of producing (more or less futuristic, disturbing or dystopian) narratives or objects aimed at giving us a better handle on the future. Nicolas Minvielle and Olivier Wathelet, practitioners of design fiction, describe the precise content of this technique here, giving examples of its implementation. They stress particularly the importance of the use of the imagination, since the aim is to elicit an audience reaction to depictions of — more or less desirable — possible futures (by way of videos or objects) and, on the basis of those reactions, to stimulate debate. This emerging tool doubtless has a role to play in approaches to creativity, innovation, decision-making and the depiction of the future. And it could be set to develop quickly, thanks to the possibilities afforded by the rise of technologies such as virtual or augmented reality…

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025