Image de Google Jackets
Vue normale Vue MARC vue ISBD

Making family with characters and dolls

Par : Contributeur(s) : Type de matériel : TexteTexteLangue : français Détails de publication : 2026. Ressources en ligne : Abrégé : This essay examines virtual intimacy as an emergent relational form shaped by digital media, consumer culture, and gendered social structures among Chinese mobile otome game players. Drawing on digital ethnography conducted between 2022 and 2025, it analyzes how practices such as doll-raising and virtual family-making extend romantic fantasy beyond gameplay and reconfigure intimacy through human-nonhuman relations. The study shows how players’ projections and identifications with characters and dolls remain fluid, negotiated, and situational, unfolding within ongoing tensions between player communities and game companies. Situating Chinese otome culture within a comparative East Asian framework of girlhood and shōjo culture, the article further argues that virtual intimacy operates as a form of substitutive intimacy that buffers emotional risk under conditions of heteropessimism, marriage anxiety, and reproductive pressure. Rather than rejecting reality, virtual intimacy enables flexible selves to inhabit a suspended space between attachment and autonomy in contemporary China.
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

42

This essay examines virtual intimacy as an emergent relational form shaped by digital media, consumer culture, and gendered social structures among Chinese mobile otome game players. Drawing on digital ethnography conducted between 2022 and 2025, it analyzes how practices such as doll-raising and virtual family-making extend romantic fantasy beyond gameplay and reconfigure intimacy through human-nonhuman relations. The study shows how players’ projections and identifications with characters and dolls remain fluid, negotiated, and situational, unfolding within ongoing tensions between player communities and game companies. Situating Chinese otome culture within a comparative East Asian framework of girlhood and shōjo culture, the article further argues that virtual intimacy operates as a form of substitutive intimacy that buffers emotional risk under conditions of heteropessimism, marriage anxiety, and reproductive pressure. Rather than rejecting reality, virtual intimacy enables flexible selves to inhabit a suspended space between attachment and autonomy in contemporary China.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025