From Leaning on the Avatar to Leaning on the Host
Type de matériel :
53
The association of a videogame workshop and a talking moment seems to be an adequate therapy for over-playing teenagers. The use of the videogame as the mediation object of the therapy allows for the emergence of feelings that might be expressed through verbalization in at a second stage. It allows the teenagers to become aware of their own issues, and consequently helps them to move away from them. Interactions facilitated by the well-disposed group strengthen the identification process, especially with the victims of school violence. At least one of the therapists should be very familiar with the world of videogames, in order to facilitate the narcissistic revaluation process and the identification process.
Réseaux sociaux