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Mediation through video games: Framework and therapeutic aspects

Par : Type de matériel : TexteTexteLangue : français Détails de publication : 2016. Sujet(s) : Ressources en ligne : Abrégé : This article questions the implementation of a video game workshop through its main framework. The author examines how the specificity of this care is an essential element for the functioning of this new type of mediation, depending on the population, the caregiving role, the indications or contraindications, and the choice of video game. After this discussion, the author presents clinical situations in order to better understand how the encounter between an individual story and the sensory narration that the video game offers can be a tool for cross-modal mediation in the case of autism, and can help children overcome attention-deficit disorders and severe deficiencies in terms of prime object relations.
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This article questions the implementation of a video game workshop through its main framework. The author examines how the specificity of this care is an essential element for the functioning of this new type of mediation, depending on the population, the caregiving role, the indications or contraindications, and the choice of video game. After this discussion, the author presents clinical situations in order to better understand how the encounter between an individual story and the sensory narration that the video game offers can be a tool for cross-modal mediation in the case of autism, and can help children overcome attention-deficit disorders and severe deficiencies in terms of prime object relations.

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