Image de Google Jackets
Vue normale Vue MARC vue ISBD

Can augmented reality replace physical trial for the online purchase of experience goods?

Par : Contributeur(s) : Type de matériel : TexteTexteLangue : français Détails de publication : 2024. Sujet(s) : Ressources en ligne : Abrégé : • ObjectivesThis research aims to understand whether, during an online purchase, a virtual trial in augmented reality is likely to replace a physical trial, helping to make a decision to buy or not. We focus on experience goods, i.e. goods that need to be used to be fully evaluated. • MethodologyWe first conducted a qualitative study (17 semi-structured interviews with consumers), followed by a quantitative study to build a typology (N= 349). • ResultsThe first study highlights a lack of confidence in augmented reality. The second study draws up a typology of three consumer profiles - pro-online, pro-offline and pragmatists – and shows that only the first profile requires a virtual trial in AR to make a decision. • Managerial implicationsThis research shows that, for experience goods, augmented reality cannot satisfy all consumer profiles. Brands are therefore encouraged to combine several alternatives to physical trial, to reach their entire target audience. • OriginalityThe originality of this work is twofold. Firstly, studying the usefulness of augmented reality trial for the specific category of experience goods. Secondly, using a mixed-methods approach.
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

20

• ObjectivesThis research aims to understand whether, during an online purchase, a virtual trial in augmented reality is likely to replace a physical trial, helping to make a decision to buy or not. We focus on experience goods, i.e. goods that need to be used to be fully evaluated. • MethodologyWe first conducted a qualitative study (17 semi-structured interviews with consumers), followed by a quantitative study to build a typology (N= 349). • ResultsThe first study highlights a lack of confidence in augmented reality. The second study draws up a typology of three consumer profiles - pro-online, pro-offline and pragmatists – and shows that only the first profile requires a virtual trial in AR to make a decision. • Managerial implicationsThis research shows that, for experience goods, augmented reality cannot satisfy all consumer profiles. Brands are therefore encouraged to combine several alternatives to physical trial, to reach their entire target audience. • OriginalityThe originality of this work is twofold. Firstly, studying the usefulness of augmented reality trial for the specific category of experience goods. Secondly, using a mixed-methods approach.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025