Intertextuality between Video Games, Literature, Film and Comics
Type de matériel :
35
Changing trends in literature, film, comics and video games are tending towards convergence, both in economic terms (multimedia versions of imaginary worlds) and artistically (reciprocal influences). Here we discuss these converging trends through an exploration of imaginary worlds from science fiction to heroic fantasy, from three different angles: the production system, the representations conveyed and aesthetic aspects.
Réseaux sociaux