Video games and robots in a psychoanalyst’s consulting room
Type de matériel :
20
The author broaches the use of digital and robotic mediations in psychotherapy from a technical and clinical point of view. This essay focuses on the type of regression triggered by video games and on the various functions fulfilled by robots during sessions. These mediations may be seen as contributing to a process of both subjectivization and inter-subjectivization.
Réseaux sociaux