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LibGDX Cross-Platform Development Blueprints ['Potnis, Indraneel']

Par : Contributeur(s) : Type de matériel : TexteTexteÉditeur : Packt Publishing 2015Description : pType de contenu :
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  • 9781783982066
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Ressources en ligne : Abrégé : Develop four exciting, cross-platform games using LibGDX with increasing complexity and understand its key conceptsAbout This BookLearn how to make a complete game from scratch using the LibGDX frameworkDiscover different aspects of game development, optimize them, and implement them in your gamesThis is a comprehensive guide packed with concepts that are covered in an incremental mannerWho This Book Is ForIf you have a good grip of Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.What You Will LearnSet up the development environment and implement a very simple game typeImplement new features such as motion, sounds, and randomness by implementing a new gameAdd music, physics, and menus to your gamesStart the creation of a platformer game and apply optimisation techniquesPerform collision detection and manage the game assetsRender game levels designed in the tool and add enemiesCreate multiple levels, enemy motion, and level transitions in the gameIn DetailLibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.This guide gives you everything you need to master game development with LibGDX.Style and approachThis is an easy-to-understand guide, packed with examples and illustrations along the way. Complex areas are broken down into bite-size chunks and are explained in detail. The difficulty levels of games are built throughout the chapters.
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Develop four exciting, cross-platform games using LibGDX with increasing complexity and understand its key conceptsAbout This BookLearn how to make a complete game from scratch using the LibGDX frameworkDiscover different aspects of game development, optimize them, and implement them in your gamesThis is a comprehensive guide packed with concepts that are covered in an incremental mannerWho This Book Is ForIf you have a good grip of Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.What You Will LearnSet up the development environment and implement a very simple game typeImplement new features such as motion, sounds, and randomness by implementing a new gameAdd music, physics, and menus to your gamesStart the creation of a platformer game and apply optimisation techniquesPerform collision detection and manage the game assetsRender game levels designed in the tool and add enemiesCreate multiple levels, enemy motion, and level transitions in the gameIn DetailLibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.This guide gives you everything you need to master game development with LibGDX.Style and approachThis is an easy-to-understand guide, packed with examples and illustrations along the way. Complex areas are broken down into bite-size chunks and are explained in detail. The difficulty levels of games are built throughout the chapters.

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