Image de Google Jackets
Vue normale Vue MARC vue ISBD

GameMaker Cookbook ['Gardiner, Brandon']

Par : Contributeur(s) : Type de matériel : TexteTexteÉditeur : Packt Publishing 2015Description : pType de contenu :
Type de média :
Type de support :
ISBN :
  • 9781784399849
Sujet(s) :
Ressources en ligne : Abrégé : Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker systemAbout This BookDesign and develop game elements that can be used alone or stacked to enhance your gaming experienceExplore extensions that can unlock GameMaker: Studio's true potential to create complex gamesA recipe-based, easy-to-follow guide to take your GameMaker skills to the next levelWho This Book Is ForThis book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.What You Will LearnSet up player control schemes of various types, such as touch controls and a gamepadCreate your own physics sandboxGet accustomed to advanced player movementImplement music and 3D sound in your gamesUtilize GameMaker's GUI layers to create exciting gamesGenerate adjustable game settings and save systemsAdd depth to your game with lighting and special effectsIn DetailGameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights.It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.Style and approachA problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker systemAbout This BookDesign and develop game elements that can be used alone or stacked to enhance your gaming experienceExplore extensions that can unlock GameMaker: Studio's true potential to create complex gamesA recipe-based, easy-to-follow guide to take your GameMaker skills to the next levelWho This Book Is ForThis book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.What You Will LearnSet up player control schemes of various types, such as touch controls and a gamepadCreate your own physics sandboxGet accustomed to advanced player movementImplement music and 3D sound in your gamesUtilize GameMaker's GUI layers to create exciting gamesGenerate adjustable game settings and save systemsAdd depth to your game with lighting and special effectsIn DetailGameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights.It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.Style and approachA problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025