000 01665cam a2200301 4500500
005 20250413013507.0
041 _afre
042 _adc
100 1 0 _aGarcia-Bardidia, Renaud
_eauthor
700 1 0 _a Trizzulla, Caterina
_eauthor
700 1 0 _a Maire, Sarah
_eauthor
245 0 0 _aSocial uses of currencies in video games
260 _c2023.
500 _a54
520 _aVideo game currencies, one of the many existing digital currencies, are already at the core of many players’ and companies’ practices. As they are central to the economic models of this sector, it is important to further our understanding of their social uses and the relationship they introduce between video games and money. In this article we analyse these questions, due to the competitive online practices of the FIFA Ultimate Team type. Our results, based on thirty interviews and participant observations, shed light on the differentiated uses of FIFA points and credits in this game, and their participation in structuring differentiated styles responding to the threefold imperative of efficiency, ethics and ludic pleasure. The results suggest a joint socialization of money and games that is more far-reaching than the financialization of daily life.
690 _acurrencies
690 _aeSport
690 _aFIFA
690 _auses
690 _avideo games
690 _acurrencies
690 _aeSport
690 _aFIFA
690 _auses
690 _avideo games
786 0 _nRéseaux | o 238-239 | 2 | 2023-05-17 | p. 213-240 | 0751-7971
856 4 1 _uhttps://shs.cairn.info/journal-reseaux-2023-2-page-213?lang=en&redirect-ssocas=7080
999 _c1108125
_d1108125