000 02005cam a2200253 4500500
005 20251017185901.0
041 _afre
042 _adc
100 1 0 _aAlvarez, Julian
_eauthor
700 1 0 _a Chabiron, Olivier
_eauthor
700 1 0 _a El Boudouri, Yassine
_eauthor
700 1 0 _a Hardy, Brenda
_eauthor
700 1 0 _a Hoogstoel, Frédéric
_eauthor
700 1 0 _a Nuninger, Walter
_eauthor
700 1 0 _a Olivier, Pierre
_eauthor
700 1 0 _a Lanceri, Luigi
_eauthor
700 1 0 _a Yvan, PETER
_eauthor
245 0 0 _aDevelopment of the DEFFINUM RVRC 4.0 Project: An Innovative Virtual-Reality-Based System in the Service of Customer Relations
260 _c2025.
500 _a91
520 _aThe DEFFINUM RVRC 4.0 project is a customer-relations training system that combines virtual reality (VR) with generative artificial intelligence (GAI). Through a serious game, a GAI-driven non-player character (NPC) engages in natural-language dialogue with the learner, while an authoring tool lets instructors freely create contextualised scenarios (customer type, history, environment, etc.). The platform targets the acquisition of key psychosocial skills – professional posture, service orientation, emotional regulation, negotiation – via interactive role-play and factual analysis of actions. GAI provides dynamic personalisation of interactions and generates a mission report, leaving final assessment to the trainer to comply with GDPR, the AI Act and ethical guidelines. An experimental protocol involving 2,000 learners and 40 instructors (October 2025 – February 2026) will compare VR versus flat-screen modalities, different GAI models and effects on disengaged learners, aiming to measure performance gains and pedagogical transferability across diverse sectoral and regional contexts.
786 0 _nInnovations | special issue | HS1 | 2025-10-10 | p. 95-95 | 1267-4982
856 4 1 _uhttps://shs.cairn.info/revue-innovations-2025-HS1-page-95?lang=en&redirect-ssocas=7080
999 _c1550976
_d1550976