000 01819cam a2200181 4500500
005 20251017185905.0
041 _afre
042 _adc
100 1 0 _aBoussatta, Mourad
_eauthor
700 1 0 _a Yousfi, Lalla Sara
_eauthor
700 1 0 _a Imakor, Hasna
_eauthor
245 0 0 _aInnovation in Video Games and Its Effects on Group Performance in the Workplace
260 _c2025.
500 _a90
520 _aOur proposal investigates the impact of innovation within the domain of video games on group performance in professional environments. Through a comprehensive literature review combined with recent empirical studies, this research highlights the significant potential of video game innovations, particularly cooperative games and serious games, as effective tools for enhancing group dynamics and improving collective performance in workplace settings. The utilization of these interactive and playful mechanisms fosters essential team processes, including communication, coordination, shared leadership, engagement, motivation, team cohesion, and collaborative problem-solving. Furthermore, video game innovation contributes to the cultivation of transversal competencies such as creativity, stress management, and adaptability, which are critical for professional growth. Consequently, innovative video games are increasingly recognized as strategic levers capable of optimizing professional practices and driving the transformation of organizational cultures. This study underscores the growing relevance of gamified approaches in fostering both individual and collective efficiency in contemporary work contexts.
786 0 _nInnovations | special issue | HS1 | 2025-10-10 | p. 94-94 | 1267-4982
856 4 1 _uhttps://shs.cairn.info/revue-innovations-2025-HS1-page-94?lang=en&redirect-ssocas=7080
999 _c1550989
_d1550989