000 01832cam a2200193 4500500
005 20251214025815.0
041 _afre
042 _adc
100 1 0 _aMartinez, Elisa
_eauthor
700 1 0 _aCharras, Kevin
_eauthor
700 1 0 _aGérard, Vincent
_eauthor
700 1 0 _aCorvol, Aline
_eauthor
245 0 0 _aHead-mounted display virtual reality entertainment for older adults: A narrative review
260 _c2025.
500 _a97
520 _aThe aim of this review was to survey scientific studies concerning the use of virtual reality (VR) for entertainment purposes with institutionalized older people and to identify factors that may affect users’ virtual experience. A systematic review of the PubMed and PsycINFO databases, following PRISMA recommendations, identified 149 scientific publications on the use of VR with older adults. Included studies used head-mounted display devices with institutionalized participants aged over 60, for entertainment purposes, to improve quality of life, or to enhance mental well-being. Out of the 149 identified publications, 10 studies were included in the analysis. Factors influencing users’ entertainment experience included: choice of content—particularly content that enabled reminiscence—the hedonic qualities of activities, and device ergonomics (choice of hardware). Limitations of use (adverse effects) were identified, and avenues for improvement were proposed. VR activities must be tailored to the intended objective and administered with caution, as adverse effects are possible.
786 0 _nGériatrie et Psychologie Neuropsychiatrie du Vieillissement | 23 | 3 | 2025-09-29 | p. 301-312 | 2115-8789
856 4 1 _uhttps://stm.cairn.info/journal-geriatrie-et-psychologie-neuropsychiatrie-du-vieillissement-2025-3-page-301?lang=en&redirect-ssocas=7080
999 _c1573063
_d1573063