000 01259cam a2200181 4500500
005 20260329012236.0
041 _afre
042 _adc
100 1 0 _aDunes, Mathieu
_eauthor
700 1 0 _aChouki, Mourad
_eauthor
700 1 0 _aRichomme Huet, Katia
_eauthor
245 0 0 _aThe Influence of Gamification in Vlogs on Green Entrepreneurial Intention: A Social Innovation Approach through Upcycling
260 _c2025.
500 _a43
520 _aThis research explores how gamification in upcycling vlogs can encourage green entrepreneurial intention. Combining the theory of planned behavior and the theory of social impact, the study analyzes the effects of gamification on the determinants of green entrepreneurial intention. An online questionnaire, distributed to young adults active on social media, is used to analyze the behavioral determinants and moderating effect of gamification. This research highlights the potential of gamified digital formats as levers for social innovation, and offers recommendations for actors in the ecological transition.
786 0 _nInnovations | special issue | HS1 | 2025-10-10 | p. 121-121 | 1267-4982
856 4 1 _uhttps://shs.cairn.info/revue-innovations-2025-HS1-page-121?lang=en&redirect-ssocas=7080
999 _c1869195
_d1869195